All Pokemon Champions patch notes and balance changes in one hub

Every Pokemon Champions patch note in one place. As of June 11, 2026, the game has seen two Switch versions (1.0.2 at launch and 1.0.3 on April 22-23) plus a large batch of base-game balance changes that shipped with the game itself — PP reductions, status nerfs, and move reworks that define the current competitive meta. The mobile release on June 17 brings Regulation Set M-B, Mega Raichu X and Y, and Ranked Season M-3. This hub refreshes every patch.

Last verified: June 11, 2026


Version History at a Glance

VersionRelease DatePlatformsKey Focus
1.0.2April 7-8, 2026Switch / Switch 2Launch version — enhanced visual performance
1.0.3April 22-23, 2026Switch / Switch 2First post-launch patch — bug fixes, mandatory for online
Mobile launchJune 17, 2026iOS / AndroidCross-platform release + Regulation M-B + Mega Raichu

Version 1.0.2 — Launch Day (April 7-8, 2026)

Pokemon Champions launched on Nintendo Switch and Nintendo Switch 2 on April 8, 2026 (April 7 in North America). Version 1.0.2 was the initial eShop download version at launch, described officially as delivering “enhanced visual performance.”

No detailed official patch notes were published for 1.0.2. The competitive changes that define the game — status condition overhauls, PP reductions, move buffs and nerfs — were all present in the base game from day one, not added via this update. They are documented separately in the sections below.


Version 1.0.3 — April 22-23, 2026 (Mandatory for Online)

Version 1.0.3 is the first post-launch patch with documented official notes. It is mandatory for online play. Players who skip this update cannot enter ranked or casual online battles.

Bug Fixes in 1.0.3

BugResolution
Leech Seed in-game description was incorrectDescription corrected
Gender displayed for certain Pokemon in the tutorial was incorrectNow displays correctly
Players could not select a move when moving the cursor over Mega Evolution while viewing move details and pressing B ButtonFixed — move selection now works correctly
Unnerve ability failed to prevent certain Pokemon from eating Berries in some casesAbility now reliably blocks Berry consumption
Speed changes caused by held items were not reflected in the order that abilities activatePriority calculation now accounts for held-item Speed modifications
Certain networking and visual appearance issues during battlesAddressed

Why 1.0.3 Matters for Ranked

The Unnerve and Speed-order fixes are the two with real competitive weight. Unnerve’s Berry-blocking is central to counterplay against Aguav, Sitrus, and Weakness Policy users — having it misfire in live games was significant. The Speed-order bug had downstream consequences for any interaction where held items (like Choice Scarf) change who moves first and therefore which abilities trigger in sequence.

The Mega Evolution cursor fix is a quality-of-life correction: pressing B to exit move details while hovering Mega Evolution could freeze your ability to select any move that turn. In a 45-second turn timer environment, that was a real threat to match outcomes.


Base Game Balance: Status Conditions Overhauled

These changes shipped with the game at launch and are not tied to a specific post-launch patch number. They represent Game Freak’s biggest rethink of status conditions since Generation 9.

Paralysis

Paralysis still halves the affected Pokemon’s Speed. However, the chance of full immobilization drops from 25% to 12.5% per turn. Para-hax is now half as likely to swing a game, which lowers the risk ceiling on Thunderbolt and Body Slam spreaders.

Sleep

Sleep now caps at 3 turns maximum. The affected Pokemon has a 33.3% chance of waking on turn 2 and is guaranteed to wake on turn 3. Moves like Spore and Sleep Powder still shut a Pokemon down, but the era of losing a Pokemon for five or six turns to sleep is over. This has significant implications for Amoonguss, which remains a strong support pick but no longer offers the same threat extension it once did.

Freeze

Freeze now carries a 25% thaw chance each turn and is guaranteed to auto-thaw by the third turn after being frozen. Freeze-Dry additionally lost its ability to freeze targets entirely (see Move Nerfs section). Freeze is still annoying but is no longer a match-ender when it lands.


Base Game Balance: Move Changes

This is the largest category of balance adjustments. The table below covers every verified move change.

Move Nerfs

MoveChange
Freeze-DryCan no longer freeze targets
MoonblastSpecial Attack drop chance: 30% → 10%
Iron HeadFlinch chance: 30% → 20%
Salt CurePer-turn damage: 1/8 → 1/16 HP (1/4 → 1/8 for Water/Steel types)
Fake OutCan only be selected on the user’s first turn in battle or after switching in

The Fake Out restriction is the most meta-defining change on this list. Incineroar’s entire identity in VGC has revolved around chip-and-redirect support — Fake Out flinch into Parting Shot. The move still works exactly as before on the turn it is available. The new restriction simply prevents players from accidentally (or strategically) choosing it on later turns, where it would have failed anyway. In practice this is a UI cleanup rather than a power nerf, but it does remove any accidental late-game Fake Out attempt that previous games would have let you choose before failing.

Salt Cure’s damage reduction is a direct hit to Garganacl teams that leaned on the passive chip to pressure time-outs. Speaking of time: the battle timer now ends matches in a draw instead of resolving by remaining HP percentage. This eliminates the stall incentive that made Salt Cure so oppressive when paired with Protect and passive recovery.

Move Buffs — Base Power Increases

MoveOld BPNew BP
Apple Acid8090
Beak Blast100120
Bone Rush25 (per hit)30 (per hit)
Fire Lash8090
First Impression90100
Grav Apple8090
Infernal Parade6065
Moonblast8595
Mountain Gale100120
Night Daze8590
Psyshield Bash7090
Spirit Shackle8090
Trop Kick7085

First Impression reaching 100 BP makes it one of the strongest priority moves in the game, reinforcing the value of fast physical attackers that can threaten leads. Mountain Gale and Beak Blast both jumping to 120 BP elevates Mamoswine and Blaziken lines respectively — check the Pokemon Champions tier list once M-B drops for updated rankings.

Other Move Changes

MoveChange
Dire ClawStatus condition application chance buffed: 30% → 50%; now classified as a slicing move
Toxic ThreadSpeed drop increased: -1 stage → -2 stages
CrabhammerAccuracy increased: 90 → 95
PoltergeistNow works on Pokemon holding Mega Stones
Dragon ClawNow classified as a slicing move (benefits from Sharpness ability)
Shadow ClawNow classified as a slicing move (benefits from Sharpness ability)
Crush ClawNow classified as a slicing move (benefits from Sharpness ability)
GrowthType changed from Normal to Grass
Snap TrapType changed from Grass to Steel

Dragon Claw and Shadow Claw gaining slicing classification means Kartana, Gallade, and any Sharpness user now has Ghost and Dragon coverage options that benefit from the 50% damage bonus. This is a quiet but significant buff to Sharpness-based builds.


Base Game Balance: Ability Changes

Unseen Fist now deals only 25% (1/4) of normal damage when hitting through protection moves such as Protect, Detect, and King’s Shield, down from full damage. This is a direct nerf to Urshifu — its signature appeal was bypassing protection entirely. It can still punch through Protect, but the damage reward drops sharply. Teams built around Urshifu should account for this when calculating KO thresholds.

For more on how abilities interact with team composition, see the Mega Evolution guide — Mega forms often bring new abilities that interact with the current move pool in ways the base-game nerf list doesn’t immediately suggest.


Base Game Balance: PP Reductions

Game Freak cut PP values across the board. The practical effect is that stall strategies and attrition battles run out of resources faster, and PP-burn harassment from moves like Spite or the Leppa Berry cycle becomes a more meaningful threat.

Original Max PPNew Max PP
24 PP16 PP
16 PP12 PP
Protect specifically16 → 8 PP

Protect losing half its PP from 16 to 8 is the headline. In long series play or drawn-out team preview maneuvering, Protect spam is now a finite resource you must budget deliberately.


Pokemon-Specific Changes: Who Lost What

The following Pokemon lost access to key moves or had signature options weakened at launch.

PokemonWhat Changed
IncineroarLost Knock Off
GengarLost Encore
ArchaludonLost valuable moves
KangaskhanLost valuable moves
RotomLost valuable moves
MachampLost valuable moves
BlastoiseLost valuable moves
GreninjaLost valuable moves
MiloticLost valuable moves
GliscorLost valuable moves
GarganaclLost valuable moves
SneaslerLost valuable moves or had signature moves weakened

Incineroar losing Knock Off is the most consequential. Knock Off was its best tool for stripping Berries, Lenses, and Mega Stones off opposing Pokemon — the utility that made it almost mandatory in VGC teams for years. It remains one of the highest-usage Pokemon in Regulation M-A thanks to Fake Out + Parting Shot being irreplaceable, but its raw power ceiling dropped. See the Pokemon Champions best doubles teams guide for how top players are adapting.


Pokemon-Specific Changes: Who Gained Access

The following Pokemon received new moves or regained previously-removed options.

PokemonGained
Mega BlastoiseMove additions
Mega LopunnyMove additions
AegislashMove additions
ArmarougeMove additions
CeruledgeMove additions
CharizardMove additions
TyranitarMove additions
DragoniteMove additions
SableyeMove additions
SylveonMove additions
WhimsicottMove additions
HippowdonMove additions
DragapultMove additions
ScizorMove additions
DrampaMove additions

Several of these are Mega-eligible. The Mega Evolution guide tracks which forms gained the most from these additions.


Regulation Set M-A: Competitive Rules (April 8 – June 17, 2026)

Regulation M-A is the first competitive ruleset for Pokemon Champions. It defined the entire launch meta and will be replaced by M-B on June 17.

RuleDetail
FormatDouble Battles
LevelAuto-level 50
Team selection4 of 6 Pokemon shown in preview
Game timer20 minutes
Player timer7 minutes
Turn timer45 seconds
Preview phase90 seconds
Mega EvolutionEnabled — once per battle
Species ClauseActive
Item ClauseActive
Legendaries / RestrictedNot allowed
Eligible Pokemon186 spanning generations 1-9, including Alolan, Galarian, Hisuian, and Paldean variants; 59 Mega-capable

The Play! Pokemon competitive circuit transitioned to Pokemon Champions as its exclusive platform starting April 2026. The Malaysia Master Ball League (May 9-10, 2026) was the first live Championship Series event to use the game; the Indianapolis Regional Championship (May 29-31, 2026) was the first major North American event. For a deeper breakdown of ranked structure and seasonal progression, see the ranked system explainer.


What’s Coming June 17: Mobile Launch + M-B + Mega Raichu

The June 17 mobile launch on iOS and Android is the biggest content drop since launch. Three things happen simultaneously:

1. Regulation Set M-B launches. Ranked Battles Season M-3 begins. Full M-B ruleset details were not officially confirmed as of June 11, 2026. The roster is expected to expand beyond the 186 Pokemon (including 59 Mega-capable forms) available at M-A launch.

2. Mega Raichu X and Mega Raichu Y debut in Pokemon Champions.

FormAbilityEffect
Mega Raichu XElectric SurgeSets Electric Terrain for 5 turns on entry; grounded Pokemon get +30% Electric-type move power and cannot fall asleep
Mega Raichu YNo GuardAll moves used by or against it hit with 100% accuracy

Both Mega Raichunite items (Raichunite X and Raichunite Y) are available as a free distribution through September 1, 2026. All players — Switch and mobile — can claim a Raichu, Raichunite X, and Raichunite Y via the in-game mailbox starting June 17. The Mega Stones will become available via in-game shop or other features at a later date. For full distribution details, check the Mystery Gift codes tracker.

3. Cross-platform play is fully live. Nintendo Switch and mobile players share the same ranked ladder. Save data carries over when the same Nintendo Account is linked to both devices. For setup details, see the crossplay and cross-save guide.


How These Changes Shape the Current Meta

A few through-lines connect all the balance decisions above:

Status conditions are less swingy. Halving paralysis freeze chance, capping sleep at 3 turns, and limiting freeze to 3 turns maximum means fewer games end because of a lucky status proc. Skill expression at the teambuilding and positioning level matters more than it did in previous competitive Pokemon formats.

PP is now a genuine resource. Protect at 8 PP and most moves capped lower means teams that relied on passive attrition need to account for running out. Leppa Berry and PP-restoration strategies become slightly more relevant; mindless Protect cycling is riskier in longer series.

Draw timer rules out HP-stall. The battle timer now ending in a draw removes the incentive to play for time advantage via HP. Salt Cure’s nerf from 1/8 to 1/16 HP per turn compounds this: Garganacl’s passive damage math no longer pays off the same way when its best-case outcome is a draw rather than a win.

Sharpness builds gained two new coverage options. Dragon Claw and Shadow Claw becoming slicing moves opens Ghost and Dragon damage pathways for Kartana, Gallade, and any other Sharpness user — without requiring a new Pokemon entirely.

For how all of this feeds into current team-building, the team builder guide walks through the full process from concept to finished squad.


FAQ

What was the first post-launch patch for Pokemon Champions? Version 1.0.3, released April 22-23, 2026. It fixed the Leech Seed description, a gender display bug in the tutorial, a Mega Evolution cursor issue, the Unnerve ability, and speed-order calculation for held items. It is mandatory for online play.

What is version 1.0.2 in Pokemon Champions? Version 1.0.2 was the initial eShop download version available at launch (April 7-8, 2026). It delivered enhanced visual performance. No detailed official patch notes were published for it.

Did paralysis get nerfed in Pokemon Champions? Paralysis still halves Speed but now only immobilizes at a 12.5% rate per turn, down from 25% in previous games. This is a base game change present at launch, not a post-launch patch.

How does Sleep work in Pokemon Champions? Sleep now caps at 3 turns maximum. There is a 33.3% chance of waking on turn 2 and a guaranteed wake on turn 3. This limits Sleep’s impact compared to older games where it could last much longer.

What happened to Fake Out in Pokemon Champions? Fake Out can no longer be selected unless it is the user’s first turn in battle or they just switched back in. The game blocks the move from being chosen outside its activation window.

Did Incineroar lose any moves in Pokemon Champions? Yes. Incineroar lost access to Knock Off in Pokemon Champions. It remains one of the most-used Pokemon in Regulation M-A, relying on Fake Out, Parting Shot, Flare Blitz, and Darkest Lariat for its support role.

Is version 1.0.3 required to play online? Yes. Version 1.0.3 is mandatory for online play in Pokemon Champions. Players who have not updated cannot access ranked or casual online battles.

What are the Regulation Set M-A rules in Pokemon Champions? Regulation M-A uses Double Battles at auto-level 50, with 4-of-6 Pokemon selection. The game timer is 20 minutes, player timer 7 minutes, turn timer 45 seconds, and preview 90 seconds. Mega Evolution is allowed once per battle. No Legendaries or Restricted Pokemon. Active April 8 to June 17, 2026.

When does Regulation Set M-B start? Regulation Set M-B launches on June 17, 2026, alongside the mobile release and Ranked Battles Season M-3. Full ruleset details had not been officially confirmed as of June 11, 2026.

What is the Mega Raichu distribution in Pokemon Champions? From June 17 to September 1, 2026, all players on Switch and mobile can claim a free Raichu, Raichunite X, and Raichunite Y via the in-game mailbox. Mega Raichu X has Electric Surge; Mega Raichu Y has No Guard.