Pokemon Champions Speed Tiers 2026 — Who Outspeeds What

In Pokémon Champions Regulation M-A, Mega Alakazam and Mega Aerodactyl sit at the top of the speed tiers with base Speed 150 — reaching 202 at Level 50 with a neutral nature and max Stat Points, or 222 with a +Speed nature. Dragapult is the fastest non-Mega at base 142, reaching 194 neutral (max SP) or 213 with a +Speed nature. Excadrill can blow past every benchmark under Sandstorm, and Basculegion — the format’s most-used Pokemon — reaches threatening speed tiers through Choice Scarf rather than its weather ability. Below you will find the full reference: base stats, Level 50 invested values, modifier thresholds, and the speed control tools that decide who moves first.

Last verified: June 14, 2026 — Regulation M-A (active April 8 – June 17, 2026)


How Speed Works in Pokemon Champions

Pokemon Champions replaces the traditional EV/IV system with Stat Points (SPs). The key rules for speed:

  • Every Pokemon has 66 total SPs to distribute across all stats, with a cap of 32 SP per stat.
  • Each SP invested in Speed adds exactly 1 point to the final stat.
  • All battles run at Level 50. All Pokemon have standardized 31 IVs, so you don’t need to breed for speed IVs.
  • Nature modifier: +Speed natures (Timid, Jolly, Hasty, Naive) multiply final Speed by 1.1, rounded down. -Speed natures (Brave, Relaxed, Quiet, Sassy) multiply by 0.9.

The calculation at Level 50 is:

Final Speed = (Base Speed + 20 + SPs invested) × nature modifier

After that, item and ability multipliers apply in order: Choice Scarf (×1.5), Tailwind (×2), and weather abilities like Sand Rush, Swift Swim, and Chlorophyll (×2 each under the matching weather condition).

Mega Evolution is handled through the Omni Ring mechanic, introduced in Pokémon Legends: Z-A and carried into Champions. You may only Mega Evolve one Pokemon per battle. Because Mega Evolutions require a Mega Stone, they cannot hold a Choice Scarf.

For a deeper look at building stats, see our Pokemon Champions EV IV Stats Guide.


Speed Tier Reference Table — Regulation M-A Meta Pokemon

All values are at Level 50. “Neutral” = neutral nature + 32 SP (max investment). “+Speed” = +Speed nature + 32 SP. Scarf column = +Speed nature + 32 SP + Choice Scarf (×1.5, rounded down). Mega Pokemon cannot hold Scarf.

PokemonBase SpeNeutral (max SP)+Speed (max SP)Scarf (+Speed)Notes
Mega Alakazam150202222Cannot hold Scarf
Mega Aerodactyl150202222Cannot hold Scarf
Mega Beedrill145Base form can Scarf before Mega
Dragapult142194213319Fastest non-Mega
Mega Greninja142Base form can Scarf before Mega
Mega Manectric135Cannot hold Scarf
Mega Lopunny135Cannot hold Scarf
Mega Gengar130Cannot hold Scarf
Jolteon130Base Pokemon
Base Aerodactyl130Before Mega Evolving
Talonflame126178195292
Weavile125177194291
Meowscarada123
Noivern123
Sneasler120Unburden doubles to ~240 base eq.
Whimsicott116Prankster Tailwind
Garchomp102Common: Choice Scarf or Sitrus Berry
Sinistcha70Trick Room setter
Basculegion (M)78Swift Swim: 156 base eq. in rain
Excadrill88Sand Rush: 176 base eq. in sand
Incineroar60Intimidate support
Amoonguss30Trick Room / Rage Powder
Hatterene29Trick Room setter
Torkoal20Slowest; Trick Room anchor
Mega Camerupt20Slowest; Trick Room anchor

Note on blank cells: Exact Level 50 numerical values for many Pokemon were only available in image-only speed tier tables at publication. Values marked “—” are intentionally omitted rather than invented. The base Speed stat and comparative tiers are verified. For full numerical tables, cross-reference Pikalytics Speed Tiers which lists all 265 Pokemon in the game.


The Fastest Pokemon: Mega Tier (Base 135–150)

Eight of the ten fastest Pokemon in Pokemon Champions are Mega Evolutions. This is by design: Mega Evolution costs the item slot (Mega Stone via Omni Ring) but delivers massive stat gains. The Mega trade-off for speed-focused forms is that they cannot carry a Choice Scarf.

Mega Alakazam and Mega Aerodactyl (base Speed 150) are the joint fastest. Both reach 202 neutral and 222 with a +Speed nature at max SP. In practice, Mega Alakazam is a dedicated special attacker; Mega Aerodactyl is a physical attacker with Rock Head and access to spread moves. Neither needs Scarf — their raw speed already outspeeds everything in the game.

Mega Manectric and Mega Lopunny sit at base 135. While their base forms can be Scarfed before Mega Evolving (the Mega Stone is consumed in the same turn), this is almost never done competitively — the Scarf bonus disappears the moment the Mega Stone activates.

Mega Gengar (base 130) ties with base Jolteon and base Aerodactyl. Mega Gengar is relevant competitively because of its typing and Shadow Tag ability, not just speed.

For a full breakdown of which Mega Evolutions are worth building, see our Pokemon Champions Mega Evolution Guide.


The Fastest Non-Mega: Dragapult at Base 142

Dragapult (HP 88 / Atk 120 / Def 75 / SpA 100 / SpD 75 / Spe 142) is the fastest non-Mega Pokemon in Regulation M-A. At Level 50 with max SP and a neutral nature it reaches 194; with a +Speed nature it reaches 213. With a Choice Scarf and +Speed nature it hits 319 — the highest Scarf benchmark in the meta (per Pikalytics speed tier data).

Dragapult’s value goes beyond raw speed. Its Dragon/Ghost typing gives it wide offensive coverage, and access to Dragon Darts, Shadow Ball, and U-turn makes it a flexible cleaner. The 319 +Speed Scarf value ties or outspeeds even the top Megas under certain conditions.

Weavile (base 125) and Talonflame (base 126) are the next fastest non-Megas that regularly appear in tournaments. Talonflame at +Speed nature and max SP reaches 195, and with a +Speed Scarf it hits 292 — useful for outspeeding base-135 Megas before they Mega Evolve. Weavile at +Speed and max SP reaches 194, narrowly outspeeding most base-120 threats.

Meowscarada and Noivern both sit at base 123, giving them a narrow speed advantage over most of the meta without needing a Scarf.


Sneasler and Unburden — The Hidden Speed Spike

Sneasler (HP 80 / Atk 130 / Def 60 / SpA 40 / SpD 80 / Spe 120) looks like a straightforward fast attacker at base 120. In practice it is one of the most threatening Speed threats in Regulation M-A because of Unburden.

When Sneasler consumes its held item, Unburden activates and doubles its Speed — effectively giving it a 240 base Speed equivalent. The most common build in tournament play uses White Herb (around 77% item usage per Pikalytics) with either Jolly or Adamant nature — Jolly is generally the safer pick for speed headroom, though Adamant sees significant use for the Attack boost. The Unburden ability is present on around 90% of tournament Sneasler. The sequence: Sneasler uses Close Combat, which lowers its Defense and Special Defense. The White Herb consumes automatically to restore those drops. Unburden activates. Sneasler is now faster than every non-Scarfed Pokemon in the game, including all Mega Evolutions.

Top tournament moves (Pikalytics): Close Combat (~99%), Fake Out (~97%), Dire Claw (~95%), Protect (~76%).

Sneasler sits at around 31% usage in Regulation M-A — high enough that any speed reference needs to account for the Unburden window. If you don’t have a way to deal with an Unburden Sneasler before it consumes the White Herb, you will lose the speed race.


Speed Control: Tailwind

Tailwind doubles the Speed of all Pokemon on the user’s side for 4 turns, including the turn it is set. Setting Tailwind turn 1 means you effectively have 3 full turns of doubled speed afterward.

Whimsicott (base Speed 116) is the premier Tailwind setter in Regulation M-A. Its Prankster ability gives all non-damaging moves +1 priority, which means Tailwind almost always goes before any attack or speed control move — regardless of Whimsicott’s Speed stat. Tournament data shows Tailwind in 99.1% of Whimsicott sets, with Moonblast (97.1%), Encore (91.7%), and Protect (80.8%) filling the remaining slots.

Whimsicott has a 53.4% tournament winrate (5,565 wins vs. 4,856 losses, per Pikalytics) and around 21% usage in the format. Its top team synergies are: Garchomp (~68%), Basculegion (~66%), Mega Charizard Y (~65%), and Kingambit (~60%). Most common items: Focus Sash (~44%) or Fairy Feather (~36%).

The calculus for Tailwind teams: any Pokemon with mid-Speed that struggles to outpace the meta becomes a serious threat when doubled. Garchomp at base 102 is good; Garchomp at 204 effective base is dangerous.

For team compositions that use Tailwind effectively, see our Pokemon Champions Best Doubles Teams VGC 2026.


Speed Control: Trick Room

Trick Room flips turn order so the slowest Pokemon acts first. It lasts 5 turns (including the turn it was set). Fast Pokemon become liabilities; slow Pokemon become weapons.

Hard Trick Room archetype is one of the most dominant structures in the format at launch, consistently posting strong winrates in tournament play.

Top Trick Room Setters

PokemonBase SpeedKey AbilityWhy It Works
Hatterene29Magic BounceReflects Taunt and status moves; very hard to disrupt
Amoonguss30RegeneratorRage Powder redirect + Spore support under TR
Sinistcha70HospitalitySets TR (~74% of sets per Pikalytics); heals partner on switch-in
FarigirafArmor TailPrevents priority moves from opposing team

Hatterene (base Speed 29) is the archetypical Trick Room setter: slow enough to move last outside TR (nearly always) and first inside TR. Magic Bounce reflects Taunt back at the opponent, making it hard to stop the setup. Hatterene’s usage in Regulation M-A makes it a reliable answer to fast offense.

Amoonguss (base Speed 30) pairs naturally with Trick Room. Its Rage Powder redirects attacks away from the Trick Room setter while it uses Spore for sleep pressure. Under Trick Room, Amoonguss moves before almost every attacker.

Sinistcha (base Speed 70) functions as both a Trick Room setter and support Pokemon. It runs Matcha Gotcha (~99%), Rage Powder (~99%), Trick Room (~74%), and Life Dew (~59%) in tournament play (per Pikalytics). Hospitality heals the partner when Sinistcha switches in, providing sustain throughout the match. Usage in Regulation M-A: around 21%.

Farigiraf’s Armor Tail ability prevents opponents from using priority moves, shutting down Fake Out (the most common way to interrupt Trick Room setup) and Sucker Punch strategies like Kingambit’s.

Top Trick Room Abusers

PokemonBase SpeedConditionEffective Speed
Torkoal20Always (Trick Room)Moves first under TR
Mega Camerupt20Always (Trick Room)Moves first under TR
Incineroar60Always (Trick Room)Moves early under TR
Kingambit50Always (Trick Room)Moves early under TR

Torkoal (base Speed 20) and Mega Camerupt (base Speed 20) are the two slowest Pokemon in the game, tied at the bottom of the 265-entry speed tier table. Under Trick Room they move first. Torkoal’s Drought ability sets permanent sun, enabling Eruption (150 BP spread Fire move) to hit before opponents can respond. Sun Offense featuring Torkoal is one of the top-performing archetypes at launch — one of the strongest and most consistent structures in Regulation M-A.


Weather Speed Doublers: Sand Rush and Swift Swim

Two Pokemon deserve special mention for their conditional speed spikes. Note that the meta’s top Pokemon, Basculegion, primarily runs Adaptability rather than Swift Swim — see the dedicated Basculegion section above.

Excadrill under Sandstorm

Excadrill (base Speed 88) with Sand Rush doubles its Speed under Sandstorm to a 176 base equivalent — making it the fastest Pokemon in the game in that condition, surpassing even the top Megas. Paired with Tyranitar (Sand Stream), this core sees 15.8% usage with a 56.2% winrate.

The trade-off: Sand Rush only works in Sandstorm. Opposing weather (rain, sun) or a Defiant/Intimidate into the weather setter can disrupt the plan. The Excadrill/Tyranitar core is strong but readable.

Basculegion — The Meta’s Top Pokemon

Basculegion (Male) (HP 120 / Atk 112 / Def 65 / SpA 80 / SpD 75 / Spe 78) is the most-used Pokemon in Regulation M-A at around 46% usage with a 53.7% tournament winrate (per Pikalytics).

Despite having access to Swift Swim for rain-boosted Speed doubling, the overwhelming majority of competitive Basculegion (~95%) run Adaptability instead — the ability doubles STAB damage (to a 2x multiplier instead of 1.5x), securing KOs that Swift Swim builds cannot. Choice Scarf is the most common item (~47%), boosting its base 78 Speed to a functional threat tier.

The dominant moves are Last Respects, Aqua Jet, Wave Crash, and Protect — a kit built for raw power and priority damage rather than speed doubling through weather. Basculegion’s synergy with Whimsicott (~66% paired usage) means it benefits from Tailwind support when it runs Adaptability without Swift Swim.

A minority Swift Swim / rain core does exist (around 5% of Basculegion builds), pairing it with a rain setter. On those teams, Basculegion’s Speed doubles in rain to a 156 base equivalent — but this niche build trades the enormous power of Adaptability for conditional speed, and it is not the dominant approach in tournament play.


Garchomp — The Most Versatile Speed Profile

Garchomp (HP 108 / Atk 130 / Def 95 / SpA 80 / SpD 85 / Spe 102) is one of the top 3 most-used Pokemon in Regulation M-A at around 42% usage and a 54% winrate (per Pikalytics). Its base 102 Speed is good — it outspeeds a significant portion of the meta — but the build diversity is what makes it interesting.

Standard Scarf Garchomp runs Jolly nature with max Attack and Speed investment, carrying Earthquake, Dragon Claw, Rock Slide, and Protect. Sitrus Berry is its most common item (around 38%), with Choice Scarf as a popular alternative (around 23%) — the Scarf pushes its speed well above the base-120 tier and lets it revenge kill Sneasler before Unburden activates.

The alternative: Mega Garchomp. Mega Evolution drops Garchomp’s Speed from 102 to 92 (a genuine downgrade) but boosts Attack to 170 and changes the ability to Sand Force. Scale Shot (a move available to Mega Garchomp) raises Speed by +1 stage each time it hits, letting Mega Garchomp build its own speed across turns. Scale Shot Mega Garchomp is a longer game plan compared to Scarf base form.

Garchomp pairs with Whimsicott in around 68% of team compositions featuring either Pokemon (per Pikalytics) — Tailwind into Garchomp is one of the most predictable and still effective strategies in the format.


Kingambit — Sucker Punch as Speed Compensation

Kingambit (HP 100 / Atk 135 / Def 120 / SpA 60 / SpD 85 / Spe 50) is the slowest of the top-usage attackers in Regulation M-A. Base 50 Speed means it moves last in nearly every matchup. Its answer to this is Sucker Punch — a Dark-type priority move that always goes first if the opponent is using an attacking move.

Kingambit’s Supreme Overlord ability raises its Attack for each fainted ally, meaning it gets stronger as the game progresses and teammates are knocked out. The combination of priority attacks and late-game damage scaling makes its low speed a manageable trait rather than a true weakness.

Around 39% usage rate and a 54.6% tournament winrate in Regulation M-A (per Pikalytics). Often paired with Trick Room teams (where its 50 base Speed becomes an asset) or alongside priority setters.


Speed Thresholds to Know for Regulation M-A

Rather than memorizing every Pokemon’s exact value, focus on these competitive benchmarks:

Speed ValueWhat It Outspeeds / Hits
222+ (+Speed Mega Alakazam/Aerodactyl)Everything that isn’t boosted
213 (+Speed Dragapult max SP)All base-130 Pokemon at neutral
195 (+Speed Talonflame max SP)Most base-120 Pokemon
194 (+Speed Weavile max SP)Sneasler before Unburden
156+ (Swift Swim Basculegion in rain)Base-130 neutral builds (niche ~5% Swift Swim build only; most Basculegion run Adaptability + Scarf)
120+ (Tailwind threshold)Doubles most non-Megas at neutral

The critical threshold for team building in Regulation M-A is whether your attackers outspeed base-120 at neutral or need a Tailwind/Scarf boost to reach that benchmark. Whimsicott Tailwind solves that problem for most builds — which explains its near-universal presence.


Putting It Together: Speed Profiles by Archetype

Understanding speed tiers is most useful when mapped to team archetypes. Here’s how speed control shapes each major style:

Adaptability Offense (Basculegion + Whimsicott): the dominant Basculegion archetype runs Adaptability for raw STAB power, not Swift Swim. Whimsicott provides Prankster Tailwind to boost Basculegion’s moderate base 78 Speed. Dragapult or Garchomp with Choice Scarf clean up fast targets while Basculegion punches through bulk with Last Respects and Wave Crash.

Sun Offense (Mega Charizard Y + Torkoal): Torkoal is the intentional speed floor. Under Trick Room it moves first. Mega Charizard Y operates on Tailwind or natural speed, while Torkoal nukes with Eruption. One of the strongest single archetypes in Regulation M-A at launch.

Trick Room Balance (Sinistcha + Hatterene): teams with multiple setters to maintain Trick Room across 5-turn windows. Slow attackers — Incineroar, Kingambit, Mega Camerupt — are the damage source. Farigiraf’s Armor Tail blocks the priority moves (Fake Out, Sucker Punch) that disrupt setup.

Scarf Speed Control (Garchomp / Dragapult Scarf): no speed doubling gimmick — just raw Speed with a Scarf multiplier. Pairs with Whimsicott Tailwind for turns where the Scarf holder needs to switch out.

For full team builds sorted by archetype, see our Pokemon Champions Best Teams Ranked 2026 and Pokemon Champions Team Builder Guide.


Mobile Launch and Future Regulations

Regulation M-A runs through June 17, 2026 — the same day Pokémon Champions launches on iOS and Android. Mobile players will enter on M-A’s final day, with a new regulation expected to follow.

Cross-platform play is fully supported between Switch, Switch 2, and mobile. Save data carries over via Nintendo Account link. Speed tiers do not change with platform — the game rules are identical. For everything you need to know about the mobile rollout, see our Pokemon Champions Mobile Release Guide.

When Regulation M-B releases, this page will update with revised tier tables. Bookmark it or check lastmod in the page header to know when values were last confirmed.


FAQ

What are the fastest Pokemon in Pokemon Champions?

Mega Alakazam and Mega Aerodactyl share the top speed tier with base Speed 150, reaching 202 at Level 50 with neutral nature and max Stat Points, or 222 with a +Speed nature. Eight of the ten fastest Pokemon in the game are Mega Evolutions.

What is the fastest non-Mega Pokemon in Pokemon Champions?

Dragapult has base Speed 142, making it the fastest non-Mega Pokemon. At Level 50 with max Stat Points and a neutral nature it reaches 194 Speed; with a +Speed nature it reaches 213. With a Choice Scarf and +Speed nature it hits 319 — the highest Scarf speed in the meta.

How does the SP system affect speed calculations in Pokemon Champions?

Each Pokemon has 66 total Stat Points (SPs). You can invest up to 32 SP into Speed, and each SP adds exactly 1 point to the final stat. All battles are set to Level 50 and all Pokemon have standardized 31 IVs, so the SP investment and nature modifier are the only variables you control. See our Pokemon Champions EV IV Stats Guide for the full breakdown.

Does Choice Scarf work on Mega Evolutions in Pokemon Champions?

No. Mega Evolutions require a Mega Stone, so they cannot hold a Choice Scarf. Only base forms can equip the Scarf before Mega Evolving in the same turn. See our Pokemon Champions Mega Evolution Guide for more on how the Omni Ring mechanic works.

How does Tailwind work in Pokemon Champions?

Tailwind doubles the Speed of all Pokemon on the user’s side for 4 turns, including the turn it is set. Whimsicott is the premier setter because its Prankster ability gives Tailwind +1 priority, meaning it almost always moves first.

How does Trick Room affect speed order in Pokemon Champions?

Trick Room reverses turn order so the slowest Pokemon acts first. It lasts 5 turns. Pokemon like Hatterene (base Speed 29), Amoonguss (base Speed 30), and Torkoal (base Speed 20) become the fastest threats on the field while Trick Room is active.

What is Sneasler’s effective speed after Unburden activates?

Sneasler has base Speed 120. When its held item is consumed — most commonly a White Herb (around 77% of tournament sets per Pikalytics) — the Unburden ability doubles its Speed, effectively giving it a 240 base Speed equivalent. This makes it one of the fastest Pokemon in the game under that condition.

What is the speed calculation formula in Pokemon Champions?

Speed at Level 50 = (Base Speed + 20 + Stat Points invested, max 32) × nature modifier (×1.1 for +Speed, ×0.9 for -Speed, rounded down). Multipliers for Choice Scarf (×1.5), Tailwind (×2), and weather abilities (×2 for Sand Rush, Swift Swim, or Chlorophyll) apply afterward.

What is Dragapult’s Choice Scarf speed in Pokemon Champions?

Dragapult with a Choice Scarf and +Speed nature at max Stat Points reaches 319 Speed at Level 50 — the highest Scarf benchmark among commonly used non-Mega Pokemon. With a neutral nature and max Stat Points (no Scarf), Dragapult reaches 194 Speed.

Why is Whimsicott used for Tailwind instead of faster Pokemon?

Whimsicott’s Prankster ability gives all non-damaging moves +1 priority, so its Tailwind goes before virtually every other move regardless of its own Speed. Its 116 base Speed and access to Encore, Moonblast, and Protect add utility beyond just setting Tailwind.